Today we proudly announce the release of Steamworks for Unity on the Unity Asset Store!
It makes integrating Steamworks for your Unity game a breeze. It’s a fully managed .Net C# wrapper – meaning we have gotten rid of all the fuzzing about with C code, DLL’s and getting everything up and running. It will work out of the box, using C# instead of C.
We currently support the following API’s
More API’s and features will be added free of charge as users request them!
Lastly, in a day or two we will also launch a Free version that fully supports Stats – no nags, no limitations! Completely free!
Check out the Asset Store
Wow!! Is this great news or what? We at Ludosity are very honored to be the winners of this great competition on the IndieDB homepage.
Click to read more:
Also just want to shout out to our friend Filip Coulianos who was participating in the Ayla team. Filip: Great job and you will do just great at Starbreeze! I know so! 🙂
Good morning game lovers!
Sorry about that, internal joke, etc. Anyways, at the last Global Game Jam, I was in Copenhagen and met all the wonderful indies, drank beer, had a fantastic time, and made a game. I teamed up with the extremely talented Jesse Venbrux, and we concocted ‘Shoot Stop Lollipop’, a game originally called ‘Puzzles, Time and Explosions’, which is a game about puzzles, time and explosions, where you shoot blocks and stop time to get to the lollipop. It’s all very logical.
The game have been dusting on our harddrives for too long now, so we’ve finally put up a page for it over the weekend, check it out! It’s like a live beta, so it will be continually upgraded and fine tuned, so please give feedback!
Play ‘Shoot Stop Lollipop’ now! (browser game)
Wow great news guy! Now everybody who wants to can use, create, share and sell games created with unity for free. Unity have just released version 2.6 of their engine and now the indie version is free for all! Thank you Unity