It’s about time we start talking about our next project, Mama & Son: Clean House!
Really Shooter and his mother Poor Mama are running a cleaning service business, with Really taking commando jobs on the side. One day, aliens invade (!) and Really doesn’t hesitate for one second, he heads over to their mother ship and begins to mow down the invading forces with his trusty machine-gun. And of course, as usual it is up to Mama to clean up the mess after him.
Clean House features dynamic two-player gameplay where Really takes care of business while protecting his mother, and Mama cleans up the mess and support her son with ammo. You can play with a friend or with AI, (or play both with one controller in hardcore mode). There’s Story Mode and Survival Mode with online highscore, all for less than a can of soda on Xbox Live Indie Games!
Me and Daniel started talking about this idea way back when we chose our bachelor’s project in uni, but we didn’t realize the idea until NoMoreSweden 2009, where it pretty much cleaned house (even though it was called poor cleaning lady then..) Since it turned out so fun and unique, we’ve now decided to bring it to Xbox in full HD!
It’s coming along really well – in fact it’s almost done! It’s currently in playtest phase and will go into certification early next week.
In the mean time, check out these wallpapers our lovely artist Stefan has put together!
I know we haven’t said so much about us, the actual people behind Ludosity Interactive and Bob Came in Pieces. So this is the beginning of a series of blog posts from the developers (and hopefully the others will follow) so let’s start!
My name is Daniel Kaplan and I’m currently running the office here at Ludosity. I was born and raised in Skövde (this is also where the office is situated), a small town in between the two big lakes in Sweden.
I have played games my whole life and my first memories from games comes from Super Mario Bros 2 and the NES. I remember playing the game day and night and actually wanted to be Lugi because he had weird feet movement when jumping which I found to be hilarious at that time. And so it continued. My mother has later told me that I said at the age of 5 that I wanted to work for Nintendo and create games. Ludosity is not Nintendo, but I have had great fun here at Ludosity! (If you see this Nintendo, please contact me). Anyhow, one of my favorite games are TetrisDS and Street Fighter 4. I have played a lot of TetrisDS and it is just a crazy game! The best part is when you have played it for a couple of minutes and you just feel that you are in a flow and everything just happens by automagic. Can you bet me? I have played to level 167 in TetrisDS.
At Upper Secondary School I studied at the Natural Science Programme and it was all about maths, physics and chemistry so I thought that programming would be my thing! But later on I found out that I wanted to try something completely new. So my actual creating-games-experience didn’t start until my time at the University of Skövde. I studied to become a 3D artist. It turned out that I liked animation and my bachelor thesis was all about analyzing animation. At the University I have had the chance to work with/get to know a lot of cool guys and some of them are Erik Svedäng (Blueberry Garden), Daniel Remar (Iji), Ola Holmdahl (Battlefield 1942), Mårten Brüggemann (Fret Nice) and Emil Berner (also Fret Nice).
Prior to starting up Ludosity I have worked on games such as Flipside of the Divne (created with Erik and Björn) and Det Goda Livet. Small projects that got quite some media attention after their initial release. Flipside of the Divine won a big game dev competition in Sweden. I also did some freelance work for a design company called Nooka.
We are currently tightening up the graphics on Level 3 and it is looking great! We are working on getting the game out for Steam, Direct2Drive, Impulse and Gamer’s Gate. Hopefully everyone should be able to enjoy it. We are also looking into releasing Bob Came in Pieces for Mac too!
Here is a little picture of the first level! 🙂
Bob Came in Pieces - Chapter 1
I submitted Bob Came in Pieces (yeah, that’s the new title of the game, which will be explained in the upcoming blogpost :)) for Independent Game Festival (www.igf.com)
Did you manage to submit something for IGF? If so, please show and tell 🙂
Wow great news guy! Now everybody who wants to can use, create, share and sell games created with unity for free. Unity have just released version 2.6 of their engine and now the indie version is free for all! Thank you Unity