CCN: The Beginning

2013-10-13


The idea for 'Card City Nights' came to me this last Easter, when the itch to code started to creep up on me after a few to many(2) vacation days. The initial idea was simple enough, I wanted to combine the three-in-a-row game play from 'Might and Magic: Clash of Heroes' with the chaining of cards from 'Tetra Master' (the card game in Final Fantasy IX). After a couple of hours I had a game with gray boxes with different symbols that could link with each other to bring down the opponents HP. A couple of days later I ripped the card graphics out of Ittle Dew and had something that looked like this: [caption id="attachment_2358" align="aligncenter" width="640"]Card City Nights Prototype The final version of the prototype for Card City Nights.[/caption] The project is now well on its way, with new elements inspired by games like 'Pokemon: Trading Card Game' and 'Professor Layton', graphics in the same style as Ittle Dew and with jazz and hip hop inspired music. Here's some screen shots and some music from the development so far! Enjoy. [caption id="attachment_2361" align="aligncenter" width="640"]If you can call it a conversation. A conversation with fishbun.[/caption] [caption id="attachment_2362" align="aligncenter" width="640"]Apathetic opponent. A game of Card City Nights.[/caption]