Like a fine vintage wine, our game Alien Chaos 3D (first called ‘Really Shooter’, then ‘Mama & Son’, then ‘Clean House 3D’) has finally been released on the 3DS eShop – in Europe. It was finished in 2011 and it’s been through some adventures between then and now, but here we finally are!
We’ll also bring it out in the US soon too – and maybe we’ll get a chance to change the name back to Clean House 3D =)
If you’re wondering what the hell this game is about, well, it’s mostly about destroying robots and cleaning up afterwards. It’s more fun than it sounds, and it also has one of the best uses of StreetPass of any 3DS game (certainly by the time of its completion anyway)!
It was way back around Christmas 2011 we started talking with Paradox and Arrowhead about making “iMagicka” for tablets, and production started just a month later. Now, 1000 puns and a million lines of code later (probably, I don’t know..) we have finally released it to the world! It feels incredible to see it out in the wild, play with other players and read the reviews.
We’re not done with the game, there is alot of extra content planned for, and extra platforms to consider. But we’ll announce those as we go. Stay tuned for that!
Going forward, it looks like 2013 is going to our best year yet. Ittle Dew has been put in the corner for way too long and it’s now being wrapped up (for realz this time) and is really closed to being finished. We want to release it pretty much everywhere – PC, consoles, touchdevices.
We’re gonna give Ouya a try also. We’ve already published Regnslöja’s Bunibon 2 there, and we intend to have a total of 6 titles on there before the end of the year. Not all are our own games, we have some great indie classics in the pipe too!
This is probably way too much info and announcements for one blog post, so I’ll stop now (there is more..)!
Mojam was an incredible experience – we made alot of new friends and also managed to create a new game – on time too!
The final build of Space Hunk is available over at humblebundle.com and you can still donate for the entire week. Please do, it’s for a very good cause and you get a bunch of cool games!
After the donations are closed we will probably put up the game on our site, or who knows, make a sequel or something!
Also, enjoy some of the fanart (manart) that was made during the jam:
Starting tomorrow we’ll join in on the Mojam and contribute a game for charity!
We’ll stream during our own office time which is European day-time. This will fill the gap nicely I think since Mojam will be streaming during US daytime (I think?) Anyways!
After going off the radar a little bit since the last blog post on Steamworks for Unity, we can finally announce that things are moving again!
I’d like to welcome to our team Håkan Levin who will be working full-time on Steamworks in the coming months. He will take over from Gustav who had to juggle Steamworks updates between working full-time on game projects. On top of that, Gustav has now left Ludosity to persue a career in Stockholm, to which I wish him all the luck!
So, during this week Håkan will get himself up to speed with the project and the commits our awesome VIP clients have made to it. And hopefully already next week we’ll see some progress. Stay tuned!
Today we and Paradox Interactive proudly announce what we’ve been working on for a year now: Magicka Wizards of the Square Tablet! Stay tuned for more info and trailer!
We know alot of our Steamworks for Unity customers have been wanting for an update for a while now. We’re also getting an increasing number of requests for the source code. Well today I can announce good news on both accounts!
A new update is coming – and it will be big! We have added support for Friends, Matchmaking, Micro Transactions, Wallet and Workshop since the last update. We have also updated it to the latest Steamworks SDK. All of this is more or less done, the last step is to to tie everything together and perform some testing.
As for the source code, we have a plan for that aswell. We have already set up a repository and invited a select few developers to it. Our intention is that everybody will be able to access it eventually. We also want to introduce a price change – lower the price significantly on the Unity Asset Store, and keep the current pricing as a “VIP” level with source code access. This means that all current customers will be converted to VIP!
If you think this sounds like a good idea – let us know! And hang tight regarding the upcoming update – it’s on its way!