Archive for the ‘Developer Blog’ Category

Music for Mama & Son: Clean House

Hey Cyberspace!

Just wanted to let you know if you have some cool heavy metal-kind-of-music that you think would fit our upcoming game Mama & Son: Clean House please let us know! We are looking for musicians that can contribute to the game project. This is for you guys who already have songs finished so we can put them songs in as soon as possible. We are only looking for free tracks since the game itself had had very small budget. Off course you will be in the credits if we use your music!

The game is feature complete and Daniel Remar only needs to tighten up the graphics 🙂

Anyhow. Mail me! daniel.kaplan at ludosity.com

Masters of the Universe

Evil guy

Ludosity + Remar Games = true

As some of you might know, Ludosity Interactive has teamed up with Daniel Remar of Iji and Hero Core fame, to bring Garden Gnome Carnage to new platforms, starting with Flash.

Me and Daniel go back since we first met at uni 4-5 years ago, and we have worked on several games together. We entered Yoyo-Games winter competition with Garden Gnome Carnage and won 2’nd place! (Beaten by Frozzd by Jesse, who I later made Shoot Stop Lollipop with)

Now we have brought Daniel into our offices to build GGC for flash and it’s already progressed really well! Hopefully we’ll have some vids for you up soon. It’s super fun to work on these fun, small titles, and we hope that it’ll hit the interwebs very soon and blow your minds =)

Stay tuned!

/Joel

Bob turns one and a half!

Not only has Bob turned 6 months, but he’s also very close to version 1.5!

We’re wrapping on the next free DLC now, and everything is moving along quite nicely. With four brand new VR Missions and a new, fun Sandbox level, Bob Came In Pieces has now a total of 25 levels, easily clocking in well over 5 hours even for the experienced player, and more likely 10 hours to play the game from beginning to end.

Also new is the long awaited Gamepad support! We now have official support for Xbox 360 Controller, and any old gamepad should work really.

Stay tuned for more info!

About Me

I know we haven’t said so much about us, the actual people behind Ludosity Interactive and Bob Came in Pieces. So this is the beginning of a series of blog posts from the developers (and hopefully the others will follow) so let’s start!

So..Hi gamer!

My name is Daniel Kaplan and I’m currently running the office here at Ludosity. I was born and raised in Skövde (this is also where the office is situated), a small town in between the two big lakes in Sweden.

I have played games my whole life and my first memories from games comes from Super Mario Bros 2 and the NES. I remember playing the game day and night and actually wanted to be Lugi because he had weird feet movement when jumping which I found to be hilarious at that time. And so it continued. My mother has later told me that I said at the age of 5 that I wanted to work for Nintendo and create games. Ludosity is not Nintendo, but I have had great fun here at Ludosity! (If you see this Nintendo, please contact me). Anyhow, one of my favorite games are TetrisDS and Street Fighter 4. I have played a lot of TetrisDS and it is just a crazy game! The best part is when you have played it for a couple of minutes and you just feel that you are in a flow and everything just happens by automagic. Can you bet me? I have played to level 167 in TetrisDS.

At Upper Secondary School I studied at the Natural Science Programme and it was all about maths, physics and chemistry so I thought that programming would be my thing! But later on I found out that I wanted to try something completely new. So my actual creating-games-experience didn’t start until my time at the University of Skövde. I studied to become a 3D artist. It turned out that I liked animation and my bachelor thesis was all about analyzing animation. At the University I have had the chance to work with/get to know a lot of cool guys and some of them are Erik Svedäng (Blueberry Garden), Daniel Remar (Iji), Ola Holmdahl (Battlefield 1942), Mårten Brüggemann (Fret Nice) and Emil Berner (also Fret Nice).

Prior to starting up Ludosity I have worked on games such as Flipside of the Divne (created with Erik and Björn) and Det Goda Livet. Small projects that got quite some media attention after their initial release. Flipside of the Divine won a big game dev competition in Sweden. I also did some freelance work for a design company called Nooka.

Congratulations Mac User!

Yes it is true! Bob Came in Pieces on Mac!

We have been testing out Bob Came in Pieces and it is coming along fine! We will release the Mac-version of Bob Came in Pieces in about one week! So hold your horses (and dollars) for a little while.

And for you PC guys and girls all over the world, we have something for you too: A patch! The patch will be released soon too! Changelog will be released here too.

And one last thing. Our friend Jonatan “Cactus” Söderström won the IGF Nuovo award for his game Tuning. Congratulations Jonatan!

So Now What?

We are currently working on some new projects that we can’t tell you so much about. When the time has come we will publish it for all you guys. But earlier I wrote about Global Game Jam and I can say that it was really fun! I had a blast reviewing the games here in Skövde and Joel said to me that he had a great time at the Nordic Game Jam in Copenhagen. Hopefully we can publish Joels and his friends game soon when it is more ready.

And for you guys who havn’t seen the Bytejacker show for a time now, let’s watch it! (Yes, we are innit :))

Global Game Jam is On and How to Get a Free Copy of Bob!

Do you remember when I first wrote about Global Game Jam and I told you all to go to your local event? Well Global Game Jam is on and I think it is a great way to learn more about game development or get in touch with fellow developers from all around the world.

We at Ludosity are currently in Copenhagen (Nordic Game Jam, Joel is there. He told me he is sitting in the middle of the big open aula..and in Skövde, our hometown. From the reports I got from Joel it is a lot of people and they are having great fun! I will not participate as a dev this time but I will actually judge the cool devs here in Skövde 🙂

Also if you still haven’t gotten your hands on a copy of Bob Came in Pieces and you want one for free? Yes, you can actually get some copies for free if you got some skills. Check these competitions out:

http://savygamer.co.uk/2010/01/26/competition-bob-came-in-peices/

http://www.moddb.com/games/bob-came-in-pieces/news/bob-came-in-pieces

If you are attending the Game Jam in Skövde, one of the prizes are copies of Bob 🙂

Game on!

A Patch!

Hi all!

I hope you have all had a great New Years Eve and Holiday. The release of Bob Came in Pieces went fine and we are going to release a patch soon (January)!

The patch fixes a lot of stuff and tweaks. They are far too many to be listed here.

Also, a demo of Bob Came in Pieces will be released! 🙂

With love,

Daniel

Bob Progress

Hi y’all!

We are currently tightening up the graphics on Level 3 and it is looking great! We are working on getting the game out for Steam, Direct2Drive, Impulse and Gamer’s Gate. Hopefully everyone should be able to enjoy it. We are also looking into releasing  Bob Came in Pieces for Mac too!

Here is a little picture of the first level! 🙂

Bob Came in Pieces - Chapter 1

Bob Came in Pieces - Chapter 1