About

about

Our Vision

Ludosity Interactive believe in making games that will last a bit longer. It’s not about using the latest tech, that will look old within a year. It’s not about making “me-too games” that want to be like its bigger brother. We make games with lasting appeal, based on fun core mechanics, fueled by the creativity of You, the gamer.

We work closely with our customers to make sure we deliver what You want. We believe in making You one of us when we develop your game and have huge influence over how the game will evolve. A game from us will always be accessible, have humor, and last for years.

Ludosity Interactive has also a long standing mission to help other indie- and solo developers to realize their ideas and put their games on the market. For example, Daniel Remar is making Garden Gnome Carnage together with us, in a joint venture.

Previous Work

The devs at Ludosity have been making games for years! We have worked with people from around the world on smaller and bigger projects. To mention a few, we have worked with Erik Svedäng on two titles, Flipside of the Divine and The Good Life. Making flash games with Grapefrukt. Daniel Remar with Iji and Garden Gnome Carnage. We are very happy to have had the chance to get to know all these great people.

PreviousWork

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