We’ve recently seen that people are speedrunning Ittle Dew more and more – which is amazing! There is now an official un-official leaderboard in the form of a Google Doc, maintained by the top runners. You can find it here: Ittle Dew Leaderboards
One of the reasons they keep this document instead of just using the Steam Leaderboards is because up until today, those leaderboards have been filled with false entries. Some are obvious hacks, while others might be the result from a glitch in the game. Either way it made serious running more difficult on those boards.
Now the boards have been weeded out though. There were some entries that were close enough to be almost believable, but in the end we decided to cut anything below the official WR (currently 636 seconds) and if we did delete a true time, then all we need is some video proof and we’ll put your time up again =)
Going forward we intend on making some updates for runners – we’re gonna look into fixing some of the bugs that make it harder to run, and also to add a no-dialogue option! Opinions are divided on that one it seems, but should at least make practice easier.
On a personal note, I’ll also try and stream some running soon – gonna try at my PB and break 12 minutes =)
Way back when, we made a Mojam game called Space Hunk.
Seems we forgot to actually put it up for download! So here you go: www.ludosity.com/downloads/spacehunk_all.zip !
Read about the jam here: http://ludosity.com/2013/02/final-build-of-space-hunk/
Ittle Dew is now completed for the European Wii U eShop! The biggest update is localization, but we have also addressed the two biggest complaints from the NA release: stuttering during saving, and that no sound is coming from the GamePad. We have also made a number of smaller bugfixes and polish overall.
Ittle Dew Wii U EU changelog:
- Localization for English, Spanish, French, German & Italian
- Threaded saving – no more stuttering!
- Audio on the GamePad
We’re currently waiting for age ratings and final approval, and expect to have Ittle Dew in the EU eShop by August – stay tuned for release date. Sadly it doesn’t look like there will be a German release though – the USK rating is quite expensive and it might not even make its money back in Germany.
We also intend to patch the NA version with these changes. Apart from being improved over-all, a Spanish localization also means we can publish it in Mexico! Lastly, we’re also in talks with a publisher in Japan about a Wii U release there – stay tuned for more info!