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Final build of Space Hunk

Mojam was an incredible experience – we made alot of new friends and also managed to create a new game – on time too!

The final build of Space Hunk is available over at and you can still donate for the entire week. Please do, it’s for a very good cause and you get a bunch of cool games!

After the donations are closed we will probably put up the game on our site, or who knows, make a sequel or something!

Also, enjoy some of the fanart (manart) that was made during the jam:


More manart:

Mojam – First build of Space Hunk

Here is one days work of Space Hunk – our Mojam contribution.
Download Space Hunk (day1)

Watch the livestream here:

And don’t forget to donate!


UPDATE: We’ve gotten some requests for our Spotify Playlist. You can find it here

Also, the software we’re using is this: OBS

And yes, that is Windows 7 with a XP theme. And yes that’s GM7. =)

Watch our Mojam livestream here

Watch live video from ludosity on

We’re streaming European daytime Feb 20-22!

Mojam time!

Starting tomorrow we’ll join in on the Mojam and contribute a game for charity!

We’ll stream during our own office time which is European day-time. This will fill the gap nicely I think since Mojam will be streaming during US daytime (I think?) Anyways!

Proceeds from this event will go to EFF and Block by Block.

Stay tuned for a link to our Twitch!

This is how cool it will look! Roughly

Another Steamworks update

After going off the radar a little bit since the last blog post on Steamworks for Unity, we can finally announce that things are moving again!

I’d like to welcome to our team Håkan Levin who will be working full-time on Steamworks in the coming months. He will take over from Gustav who had to juggle Steamworks updates between working full-time on game projects. On top of that, Gustav has now left Ludosity to persue a career in Stockholm, to which I wish him all the luck!

So, during this week Håkan will get himself up to speed with the project and the commits our awesome VIP clients have made to it. And hopefully already next week we’ll see some progress. Stay tuned!