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New game: Smashanoid!

April 24th, 2012 by

Yesterday we launched a new game on Ludosity Play, called Smashanoid! Check it out here !

The idea was born when a couple of us were playing Smash Bros. and using Jigglypuff as a soccer ball, trying to smash him into a goal. We basically took that concept and made a SNES-looking sports game out of it! It’s quite fun, and we’ve already held several office-competitions and are having a blast with it ourselves.

One caveat is that Unity web players bugs out with two gamepads, which is why we’re also offering it as a download – two gamepads works perfectly if you download the game, and it’s really meant to be played that way.


Video problems

April 2nd, 2012 by

I accidentally deleted our Youtube account a while back, so no videos currently work on this site either. Youtube is a bit of a black box when it comes to support, so I consider the possibility of restoring the account slim to none. We’ve started on uploading videos to a Vimeo account instead though, so the videos should be up again soon, please let us know if anything is still missing.

Stay tuned!

The videos are back, and now there’s also a Ludosity Showreel of sorts, check it out:

Porting Ittle Dew to multiple platforms

April 1st, 2012 by

Ittle Dew is progressing nicely, and we have it up and running on the majority of platforms supported by Unity. That’s Windows, Mac, iOS, Android, and now also PS3! It’s slightly awesome to see your own game on a PS3 console, a bit like magic really.

But we weren’t really satisfied with only those platforms, one is sorely missing. You can’t really call a launch ‘multi-platform’ unless it’s on the ZX Spectrum! So without further ado, here’s a snapshot from the game in its full glory. 16 colors, 8*8 tiles, no transparency – the way we all really like it. Stay tuned for a release date.