Unity + Steam = True

Today we proudly announce the release of Steamworks for Unity on the Unity Asset Store!

It makes integrating Steamworks for your Unity game a breeze. It’s a fully managed .Net C# wrapper – meaning we have gotten rid of all the fuzzing about with C code, DLL’s and getting everything up and running. It will work out of the box, using C# instead of C.

We currently support the following API’s

More API’s and features will be added free of charge as users request them!
Lastly, in a day or two we will also launch a Free version that fully supports Stats – no nags, no limitations! Completely free!

Check out the Asset Store

28 Responses to “Unity + Steam = True”

Hey is there also “SteamWallet” or the steam in game purchase available in this wrapper? Didn’t read anything about that

SaIG
2014-08-27

when is the free version going to come out?

Shkarface
2014-04-08

Steamで使うためのアレコレって認識でいいのか(英語読みたくない) RT: Unity Steam = True http://t.co/3Pv84XVu

nashu
2012-02-01

http://t.co/0KFKdtSU Steamworks API for #unity3d but its really expensive, lacks features and is not using unity 3.5 social api. 🙁

Skjalg S. Mæhre
2012-02-01

@reallyjoel @unity3d The only Steam API integration for Unity I know of is by @Ludosity http://t.co/0UPQIpHY Is there a better one?

Nikkolai Davenport
2012-01-08

@reallyjoel @unity3d The only I know of is the one by @Ludosity http://t.co/MADTlddY Is there a better one?

Nikkolai Davenport
2012-01-08

@reallyjoel @unity3d The only I know of is the one by @Ludosity http://t.co/MADTlddY Is there a better one?

Nikkolai Davenport
2012-01-08

@reallyjoel @unity3d The only I know of is the one by @Ludosity http://t.co/MADTlddY Is there a better one?

Nikkolai Davenport
2012-01-08

Wohoo, Ludosity is now officially a B2B company – we've sold our first copy of this: http://t.co/w23cPP6j

Stephen Peters
2011-11-23

Unity + Steam = True http://t.co/Qsk0oBFs

mzo
2011-11-05

Awesome

koyima
2011-11-03

Unity + Steam = True http://t.co/Qsk0oBFs

James Cresswell
2011-11-03

RT @Ludosity: Unity + Steam = True http://t.co/bpvnhbAc

Nikkolai Davenport
2011-11-03

Unity + Steam = True http://t.co/Qsk0oBFs

Ole Teglbjærg
2011-11-02

We will be offering a more general .Net package of this that works for both Unity and XNA through our webpage. It should be up next week!

reallyjoel
2011-11-02

It should be possible to use the wrapper in any .NET based language. But we can not offer any support if it is used outside of Unity. And it can only be bought from the Asset Store via Unity.
We are however looking into the possibility of offering a XNA version in some other way.

Gustav Vidner
2011-11-02

How dependent is that wrapper on Unity? Can it be used in a c# game (non unity/XNA) possibly with some slight rework?

Thanks,
Borut

Borut
2011-11-02

RT @Ludosity: Unity + Steam = True http://t.co/bpvnhbAc

Matt Brenner
2011-11-02

RT @Ludosity: Unity + Steam = True http://t.co/bpvnhbAc

Cipher Prime
2011-11-02

Unity + Steam = True http://t.co/Qsk0oBFs

Gordon Luk
2011-11-02

RT @ludosity: Unity + Steam = True http://t.co/TotJgwc0

UCLA Game Lab
2011-11-02

Unity + Steam = True http://t.co/Qsk0oBFs

Chris Pavia
2011-11-02

Unity + Steam = True http://t.co/Qsk0oBFs

Leo Lännenmäki
2011-11-02

“@Ludosity: Unity + Steam = True http://t.co/15DdS18Y” mmmm…free stats…

Eddie Cameron
2011-11-02

Haven't had time to use Unity much yet myself, but this is awesome news: RT @Ludosity: Unity + Steam = True http://t.co/07JiLJ1P

Martin Crownover
2011-11-02

hell. yeah! “@Ludosity: Unity + Steam = True http://t.co/2fBUQuzL”

jozef
2011-11-02

Simple Steamworks integration for Unity. Amazing. http://t.co/u3ta3xnM

Sean Beanland
2011-11-02

I can also mention that our own game Bob Came In Pieces has been successfully deployed and approved on the Steam Store, and it is using this wrapper!

reallyjoel
2011-11-02

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