Today we proudly announce the release of Steamworks for Unity on the Unity Asset Store!

It makes integrating Steamworks for your Unity game a breeze. It’s a fully managed .Net C# wrapper – meaning we have gotten rid of all the fuzzing about with C code, DLL’s and getting everything up and running. It will work out of the box, using C# instead of C.

We currently support the following API’s

  • Achievements
  • Leaderboards
  • Cloud
  • Stats
More API’s and features will be added free of charge as users request them!
Lastly, in a day or two we will also launch a Free version that fully supports Stats – no nags, no limitations! Completely free!

Check out the Asset Store

Filed in News

28 thoughts on "Unity + Steam = True"

  1. SaIG says:

    Hey is there also “SteamWallet” or the steam in game purchase available in this wrapper? Didn’t read anything about that

  2. Shkarface says:

    when is the free version going to come out?

  3. Pingback: nashu
  4. Pingback: Skjalg S. Mæhre
  5. Pingback: Nikkolai Davenport
  6. Pingback: Nikkolai Davenport
  7. Pingback: Nikkolai Davenport
  8. Pingback: Nikkolai Davenport
  9. Pingback: Stephen Peters
  10. Pingback: mzo
  11. Pingback: James Cresswell
  12. Pingback: Nikkolai Davenport
  13. Pingback: Ole Teglbjærg
  14. reallyjoel says:

    We will be offering a more general .Net package of this that works for both Unity and XNA through our webpage. It should be up next week!

  15. It should be possible to use the wrapper in any .NET based language. But we can not offer any support if it is used outside of Unity. And it can only be bought from the Asset Store via Unity.
    We are however looking into the possibility of offering a XNA version in some other way.

  16. Borut says:

    How dependent is that wrapper on Unity? Can it be used in a c# game (non unity/XNA) possibly with some slight rework?


  17. Pingback: Matt Brenner
  18. Pingback: Cipher Prime
  19. Pingback: Gordon Luk
  20. Pingback: UCLA Game Lab
  21. Pingback: Chris Pavia
  22. Pingback: Leo Lännenmäki
  23. Pingback: Eddie Cameron
  24. Pingback: Martin Crownover
  25. Pingback: jozef
  26. Pingback: Sean Beanland
  27. reallyjoel says:

    I can also mention that our own game Bob Came In Pieces has been successfully deployed and approved on the Steam Store, and it is using this wrapper!

Leave a Reply

Your email address will not be published. Required fields are marked *