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Future plans, but first.. rest

November 18th, 2011 by

Right now is a very interesting time, lot’s of things going down here. The 3DS games are both in final review at Nintendo with an expected January 2012 release; we’re half-way through porting GGC to iOS and Android; Ittle Dew just went from an episodic release around Christmas to a full-blown game released next summer; and lastly, we’re in negotiations with a publisher for a new exciting project which we hope to announce soon!

But to be perfectly honest, the thing we’re looking forward to most is a nice, long Christmas vacation. We’re in dire need of some time off, not having had a proper vacation in 2 years. I feel I could sleep for a week. But that’s a month off still, so, back to work! =)

Unity + Steam = True

November 2nd, 2011 by

Today we proudly announce the release of Steamworks for Unity on the Unity Asset Store!

It makes integrating Steamworks for your Unity game a breeze. It’s a fully managed .Net C# wrapper – meaning we have gotten rid of all the fuzzing about with C code, DLL’s and getting everything up and running. It will work out of the box, using C# instead of C.

We currently support the following API’s

  • Achievements
  • Leaderboards
  • Cloud
  • Stats
More API’s and features will be added free of charge as users request them!
Lastly, in a day or two we will also launch a Free version that fully supports Stats – no nags, no limitations! Completely free!

Check out the Asset Store