Stay up to date on your favorite platform

Alien Chaos

August 26th, 2011 by


Have you been dying to kick some robot alien butt on your new shiny Nintendo 3DS, but feel that this particular genre has been underexploited on the miracle 3D-machine?

Well, just you wait! JUST YOU WAIT!!!




Playtesting on the 3DS

August 14th, 2011 by

Yesterday we went out on a field trip to Skövde University to set up a playtest and invite some game students to try our new 3DS games.

Many of us at Ludosity went to this uni ourselves, and I’m very fond of the place. So this was a wonderful opportunity to reconect and meet some of the newer students. It was very fun and hope to return soon and do it all again!

This was the first time we went public with our new title Alien Chaos. That’s the title for the follow-up to Mama & Son: Clean House that we released for XBLIG a while back. We have revisited that universe once again (third time now), and have added a wealth of new features, aswell as redesigning some core features.

In the original there was a dynamic relationship between Mama and her Son, and that was so central to the gameplay that you could never play with just one character. You either had to team up with a friend in co-op, or let the AI take over.

Fredrik enjoying some Alien Chaos!

In redesigning for the 3DS we had to change some stuff around. Some because of the format, and some things because of time restraints. Initially we wanted to keep the dynamic co-op gameplay on the 3DS, but that meant either doing networked multilayer or AI, or both. Neither was within our time budget so we prototyped new gameplay using only one charcter – Really Shooter.

What we found out though, was that this change actually enchaced the game.While the dynamic co-op was novel and fun, the (slightly) more traditonal gameplay of our new game is more long-lasting, less confusing, less annoying, and just plain fun. We still have all the cleaning up and recycling that is the series staple, only it’s just one guy who’s doing it. And it just works.

Our playtesting went great, and we got some very nice feedback. We will return in a couple of weeks for another round, and we hope the game will be even better then! See you there!

No More Sweden 2011

August 11th, 2011 by

UPDATE: link to the games, including our winning entry Baad Gringos

Last weekend, me and Daniel Remar traveled to Stockholm for the annual No More Sweden, that ambulates from city to city – this year in our capital, and right during the Pride Festival to boot. In fact, the parade was right outside our windows =)

Anyways, we hung out at Future Games Academy for 3 days, listened to awesome talks, held awesome talks, played awesome games and made awesome games. Each year, the jamming part of NMS is less and less pronounced, and that’s a good thing IMO. We put focus on interesting talks / presentations, and actually hanging out with eachother, as opposed to cramp up around a computer screen each and hack away, each in our separate bubble.

It was extra fun that Doug + Co from CPHG Game Collcetive playtested a couple of tactile games (no screen, focus on motion) that were very fun.

Me and Remar teamed up. We got the three words Rest, Control, and Confuse. We started out with a sheep-herding game with some trippy drug-induced randomness in it, but it didn’t turn out any fun. We started over and made it into a multiplayer game between a shepherd and a thief that competes for a pack of sheep. It turned out pretty good, and we even won the jam!

I tried to meet new people this year, and made new acquaintances with people from Italy, Denmark and of course Sweden.

Loved it. Can’t wait for next year!